Chess Game – Win in Three Moves
Chess Boards No.1 to 8: Red to Win in Three Moves
SOLUTIONS:
Board No. 1
Move 1.
Red. Kt. to K. Kt. fourth square and checks
Black. R. takes Kt.
Move 2.
Red. R. to adv. K. B. fourth square and checks
Black. K. takes R.
Move 3.
Red. R. to adv. Q. fourth square and checkmates.
Board No. 2
Move 1.
Red. B. to adv. Q, Kt. second square and checks
Black. R. takes B.
Move 2.
Red. R. to adv. Q. B. square and checks
Black. R. interposes
Move 3.
R. Kt. to adv. Q. B. second square and checkmates.
Board No. 3
Move 1.
Red. R. to adv. Q. B. second square and checks
Black. B. takes R.
Move 2.
Red. Kt. to Q. fourth square and checks
Black. K. to Q. B. fourth square
Move 3.
Red. R. to adv. Q. Kt. fourth square and checkmates.
Board No. 4
Move 1.
Red. Kt. takes K. B. P. and checks
Black. P. takes Kt. (or see option 2)
Move 2.
Red. B. to adv. K. fourth square and checks
Black. K. to his third square
Move 3.
Red. Kt. to adv. Q. B. fourth square and checkmates.
—Option 2—
Move 1.
Red. Kt. takes K. B. P. and checks
Black. R. takes Kt,
Move 2.
Red. B. to adv. K. fourth square and checks
Black. R. takes B.
Move 3.
Red. P. takes R. and checkmates.
Board No. 5
Move 1.
Red. Q. to adv. Q. R. third square and checks
Black. Kt. takes Q.
Move 2.
Red. B. takes Q. Kt. P. and checks
Black. K. to Q. R. second or Q. Kt. square
Move 3.
Red. Kt. to adv. Q. B. third square and checkmates.
Board No. 6
Move 1.
Red. R. to adv. K. Kt. fourth square and checks
Black. If the K. be played to K. R. third square, Red will checkmate with Kt. at adv. K. B, second square, therefore, K. takes R.
Move 2.
Red. Kt. to adv. K. B. second square and checks
Black. K. to his R. fourth square
Move 3.
Red. K. Kt. P. two squares and chefckmates.
Board No. 7
Move 1.
Red. K. R. to K. R. square and checks
Black. R. interposes
Move 2.
Red. Q. R. to adv. K. R. second square and checks
Black. R. takes R.
Move 3.
Red. P. one square and checkmates.
Board No. 8
Move 1.
Red. Kt. to adv. Q. Kt, fourth square and checks
Black. B. takes Kt.
Move 2.
Red. Kt. takes B, and checks
Black. K. takes Q. R. P. (or option 2)
Move 3.
Red. Q. Kt. P. one square becomes a Kt. and checkmates.
—option 2—
Move 2.
Red. Kt. takes B. and checks
Black. K. to Q. Kt square
Move 3.
Red. Q. R. P. one square and checkmates